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Entries for the ‘webapps’ Category

PubCrawler updates: HTML5 offline cache and more

I have updated my PubCrawler web app to use HTML5 offline caching. This means that saved crawls can be accessed even when there is no network connection. However, the Google Maps imagery will not load unless it is in the browser’s cache. Also creating a new crawl does not work offline as it’s a bit [...]

Google Maps API V3 updated

They have just announced some updates to the Google Maps API V3. This seems to have fixed an issue where the plus and minus buttons in the info window for each pub in PubCrawler were difficult to press on Android 2.x devices. I didn’t need to do any code changes for this which is always [...]

PubCrawler updated to Google Maps API V3

Good old PubCrawler. I have somewhat neglected my duties in maintaining this web app. However, I recently completed the migration to Google Maps API V3 for it. Advantages of this include: Automatic display of controls based on device. For example zoom buttons are displayed on Android devices but not on the iPhone (because it has [...]

Reader Widgets and Android 1.6

I have installed the official Android 1.6 (aka Donut) ADP build on my G1. I’ve done some initial testing and found that both Reader Widget Small and Reader Widget Pro work on it. I have also uploaded screen shots for both to the market (only visible in the 1.6 version of the market). PubCrawler still [...]

Touch screen implementations and browser size

I have noticed something not mentioned much elsewhere when testing the PubCrawler on various devices. It is how much screen space is devoted to a web page. This is not a simply dependent on screen size as these screenshots show: iPod Touch/iPhone 3.0 HTC Dream/T-mobile G1 Android 1.5 HTC Hero All the devices have the [...]

PubCrawler and Firefox 3.5

I’m using Firefox 3.5 at home and its great. It adds HTML5 support so it should work with PubCrawler. However, whilst the geolocation functionality works well the local storage does not, so crawls cannot be saved. This is due to the local storage support being of a different type to the WebKit browsers like Safari [...]

PubCrawler HTML5 geolocation

I’ve been neglecting the PubCrawler a bit recently because of my current widget fetish. I made one quick change to it last night though. It now has HTML5 geolocation for browsers that support it. I tested it in Firefox 3.5 beta 4 which is a bit flakey when it comes to the geolocation stuff even [...]

PubCrawler HTML 5 DB – Save crawls on iPhones

I have updated PubCrawler to use HTML 5 client side storage. This is supported by iPhones and iPod Touches with firmware 2.0 and above. It means that these devices can now save crawls. For Android phones a Google Gears database is still used. It took me a while to get the HTML 5 DB working [...]

PubCrawler now has manual location

PubCrawler now has manual location functionality. When Google Gears is not installed it falls back to asking for location in a JavaScript prompt(). With or without Gears on the map screen the location can be changed with a new button. Another minor change is the removal of the map buttons at the bottom for everything [...]

PubCrawler Web App

My first mobile web app is PubCrawler. It finds pubs in your location automatically and can show you a route around them. Navigate from pub to pub and save the number of pints drunk in each. Crawls are saved for viewing later. Its being developed in HTML, CSS 3.0 and JavaScript using Google Gears GeoLocation, [...]